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1991-07-17
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7KB
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281 lines
{ Formulae created by: Jon Osuch [73277,1432] }
{=========================================================================}
BirdOfPrey(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sqr, fn2=cosxx
z = p1,
x = 1:
(x < 10) * (z=fn1(z)+pixel),
(10 <= x) * (z=fn2(z)+pixel),
x = x+1,
|z| <=p2
}
{=========================================================================}
DeepSpaceProbe(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sqr, fn2=sin, fn3=cosxx
z = p1,
x = 1:
(x < 10) * (z=fn1(z) + pixel),
(10 <= x) * (x<20) * (z=fn2(z)+pixel),
(20 <= x) * (z=fn3(z) + pixel),
x = x+1,
|z| <= p2
}
DeepSpaceProbeC(XAXIS_NOPARM) {; Jon Osuch
; Try p1=10, p2=20, fn1=sqr, fn2=sin, fn3=cosxx
; Note: use floating point
z = p1,
x = 1:
(z=fn1(z)+pixel)*(x<10)+(z=fn2(z)+pixel)*(10<=x)*(x<20)+(z=fn3(z)+pixel)*(20<=x)
,
x = x+1,
|z| <= 4
}
DpSpaceProbeTwoC(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sqr, fn2=exp, fn3=cosxx
; Note: use floating point
z = p1,
x = 1:
(z=fn1(z)+pixel)*(x<10)+(z=fn2(z)+pixel)*(10<=x)*(x<20)+(z=fn3(z)+pixel)*(20<=x)
,
x = x+1,
|z| <= p2
}
{=========================================================================}
EvilEyeC(XAXIS_NOPARM) {; Jon Osuch
; Try p1=1, p2=4, fn1=sin, fn2=cosxx
; Note: use floating point
z = p1,
x = |z|:
(z = fn1(z)+pixel) * (1<x) + (z=fn2(z) + pixel)*(x<=1),
x = |z|,
x <= p2
}
{=========================================================================}
Eyeball(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sqr, fn2=sinh
z = p1,
x = 1:
(x < 10) * (z=fn1(z) + pixel),
(10 <= x) * (z=fn2(z) + pixel),
x = x+1,
|z| <= p2
}
{=========================================================================}
FlyingSquirrel(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sin, fn2=cosxx, fn3=sqr
z = p1,
x = |z|: (1<x) * (z=fn1(z) / fn2(z) + pixel),
z = fn3(z)+pixel,
x = |z|,
x <= p2
}
{=========================================================================}
FractalFender(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=cosh, fn2=sqr
z = p1,
x = |z|: (1<x) * (z=fn1(z)+pixel),
z = fn2(z)+pixel,
x = |z|,
x <= p2
}
FractalFenderC(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=cosh, fn2=sqr
; Note: use floating point
; Spectacular!
z = p1,
x = |z|:
(z = fn1(z)+pixel) * (1<x)+(z=z) * (x<=1),
z = fn2(z)+pixel,
x = |z|,
x <= p2
}
FractalFender2(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=cosxx, fn2=sqr
z = p1,
x = |z|: (1<x) * (z=fn1(z)+pixel),
z = fn2(z)+pixel,
x = |z|,
x <= p2
}
FractalFender2C(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=cosxx, fn2=sqr
; Note: use floating point
z = p1,
x = |z|:
(z = fn1(z)+pixel) * (1<x) + (z=z) * (x<=1),
z = fn2(z)+pixel,
x = |z|,
x <= p2
}
{=========================================================================}
Frog(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=tanh, fn2=sqr
z = p1,
x = |z|: (1<x) * (z=fn1(z) + pixel),
z = fn2(z)+pixel,
x = |z|,
x <= p2
}
FrogC(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=tanh, fn2=sqr
; Note: use floating point
z = p1,
x = |z|:
(z = fn1(z)+pixel) * (1<x) + (z=z) * (x<=1),
z = fn2(z)+pixel,
x = |z|,
x <= p2
}
{=========================================================================}
Fly(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sqr, fn2=sqr
z = p1:
x = real(z),
(x < 0) * (z=fn1(z) + pixel),
(0 <= x) * (z=fn2(z) - pixel),
|z| <= p2
}
{=========================================================================}
IfThenfn1fn2(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sin, fn2=cos
z = p1,
x = |z|:
(z = fn1(z)) * (1<x)+(z=z)*(x<=1),
(z = fn2(z) + pixel),
x = |z|,
x <= p2
}
IfThenElsefn1fn2(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sqr, fn2=sin
z = p1,
x = |z|:
(z = fn1(z)+pixel) * (1<x)+(z=fn2(z)+pixel) * (x<=1),
x = |z|,
x <= p2
}
IfElsefn1fn2fn3(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1,2,3=whatever
z = p1,
x = 1:
(z=fn1(z)+pixel)*(x<10)+(z=fn2(z)+pixel)*(10<=x)*(x<20)+(z=fn3(z)+pixel)*(20<=x)
,
x = x+1,
|z| <= p2
}
{=========================================================================}
IslandOfChaos(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sqr, fn2=sin, fn3=cosxx
z = p1,
x = 1:
(x < 10) * (z=fn1(z) + pixel),
(10 <= x) * (z=fn2(z) / fn3(z) + pixel),
x = x+1,
|z| <= p2
}
{=========================================================================}
ManInTheOzone(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sqr, fn2=cosxx, fn3=sin
z = p1,
x = 1:
(x < 10) * (z=fn1(z) + pixel),
(10 <= x) * (x<20) * (z=fn2(z)+pixel),
(20 <= x) * (z=fn3(z) + pixel),
x = x+1,
|z| <= p2
}
{=========================================================================}
Moth(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sqr, fn2=exp, fn3=log
z = p1,
x = 1:
(x < 10) * (z=fn1(z) + pixel),
(10 <= x) * (x<20) * (z=fn2(z)+pixel),
(20 <= x) * (z=fn3(z) + pixel),
x = x+1,
|z| <= p2
}
{=========================================================================}
SinhEgg(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sinh, fn2=sqr
z = p1,
x = |z|:
(1 < x) * (z=fn1(z) + pixel),
z = fn2(z)+pixel,
x = |z|,
x <= p2
}
{=========================================================================}
TestSinMandC(XAXIS_NOPARM) {;Jon Osuch
; Try: p1=4, fn1=sin, fn2=sqr
z = p1,
x = |z|:
(z = fn1(z)) * (1<x)+(z=z) * (x<=1),
(z = fn2(z)+pixel),
x = |z|,
x <= p1
}
{=========================================================================}
TurtleC(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=sqr, fn2=sqr
; Note: use floating point
z = p1:
x = real(z),
(z = fn1(z)+pixel) * (x<0) + (z=fn2(z)-pixel) * (0<=x),
|z| <= p2
}
{=========================================================================}
WaldoTwinsC(XAXIS_NOPARM) {; Jon Osuch
; Try p1=0, p2=4, fn1=cosxx, fn2=sin
; Note: use floating point
z = p1:
z = fn1(fn2(z+pixel)) + pixel,
|z| <= p2
}